Sukie is the editor of HintSheet and the only person behind it. Every daily answer passes through her before it publishes; every game guide, pillar hub and policy page on the site is hers; the solvers were built to her specification.
She started the site in September 2026 for a reason most people who search for a puzzle answer will recognise: wanting one Connections hint and having to scroll past three screens of preamble, two interstitial ads and a 'click to reveal' to get it — and then getting the whole answer whether she wanted it or not. HintSheet is the site she wanted to find that morning.
What the job actually involves
Eighteen games reset at six different times across three time zones, and each one has to be read, checked and published within minutes of its own midnight. The New York Times games change at midnight Eastern, except Spelling Bee at 3 AM. LinkedIn's eight roll over at midnight Pacific. The Dle family goes at midnight UTC, except Pokedle at 6 AM UTC. The pipeline handles the fetching; the editing, the checking and the judgement calls do not automate.
The daily work is: read what the pipeline pulled, compare it against a second source, look at the rendered board to make sure it matches the puzzle as played, read the commentary the system drafted and rewrite whatever reads wrong, then publish. On a normal day that is twenty minutes. On a day when LinkedIn corrects a puzzle mid-morning, or a game changes its mode line-up without warning, it is longer.
How the guides get written
The strategy content on this site comes from playing the games daily and keeping notes, not from reading other people's posts. The purple-group mechanisms catalogued on the Connections guide are tallied from boards as they ran. The four deductions on the Queens guide are the moves that actually solve the boards, written down after enough Sundays of getting stuck on the same one. The Pinpoint category shapes are a taxonomy built from the puzzles, not from LinkedIn's help page — which says nothing about strategy at all.
That is also why the guides get revised rather than written once. Games change: Crossclimb's ordering mechanic arrived after launch, Zip added walls a couple of months in, Connections' purple tier drifted from 'obscure set' to 'wordplay' over a year. When a guide's claim stops being true, the guide changes and the page's updated date changes with it.
On the byline and privacy
The byline is a real person with a real photo, because a site that publishes answers people rely on should say who is responsible for them. Beyond that, this page is deliberately about the work rather than the worker: no location, no employer, no life story. None of it would help you judge whether today's Strands answer is right.
What is worth knowing is the accountability. Every page shows who wrote it and when it was last changed. Corrections go to a person, not a form, and are published the same day. Nothing on this site is written by an anonymous byline or an invented persona — the editorial policy sets out exactly which parts are drafted with AI assistance and which are written by hand, and both are edited before they go up.
What she plays, and badly
Best: the logic grids. Queens and Tango are the two games where the guides on this site are longest, because they are the two she enjoys most and has thought hardest about. A good Queens board is the best two minutes of the morning.
Worst: Smashdle's Kirby mode, which is a recognition test with no logic in it whatsoever, and which she loses to the Fire Emblem lords approximately every time — a fact the Smashdle guide admits in writing. Crossclimb's trivia is a coin flip depending on the category. Spelling Bee gets to Genius most days and Queen Bee almost never, which is the correct place to stop.
Contact
Email reaches her directly through the contact page — corrections the same day, everything else within two business days. Reports of a wrong answer are the most useful thing anyone sends; requests for games to cover are the second.
Everything Sukie maintains on HintSheet
Every daily answer page, hub and guide on the site is written or edited by Sukie. The full list:
- LinkedIn Pinpoint: how the game works, how to win in two clues, and today's answer · Pinpoint Answer Today
- LinkedIn Crossclimb: the word-ladder rules, why the order is the puzzle, and today's ladder · Crossclimb Today
- LinkedIn Queens: the rules, the four deductions that solve any board, and today's solution · Queens Answer Today · Queens Solver
- LinkedIn Tango: suns, moons, the three-in-a-row rule, and how the = and × signs solve the board · Tango Answer Today · Tango Solver
- LinkedIn Zip game: one path, every cell, numbers in order — the rules and the way to think about it · LinkedIn Zip Answer Today · Zip Solver
- Mini Sudoku on LinkedIn: the 6×6 rules, the three techniques that finish it, and today's grid · Mini Sudoku Answer Today
- LinkedIn Patches: squares, tall and wide rectangles, and the counting that fills the grid · Patches Answer Today
- LinkedIn Wend: eighteen tiles, four hidden words, every letter used once — how to play and today's answer · Wend Answer Today
- NYT Connections: rules, the four difficulty tiers, and a method for the purple group · Connections Answers Today · Connections Hint Today · Connections Helper
- Wordle answer, hints and solver — the numbers behind five letters and six guesses · Wordle Answer Today · Wordle Hint Today · Wordle Solver · Best Wordle Starting Words
- NYT Strands: how the theme, the spangram and the hint system really work · Strands Answer Today · Strands Hint Today
- Spelling Bee answers, pangrams and the solver — plus the rules nobody reads · Spelling Bee Answers Today · Spelling Bee Solver
- Pokedle: Classic, Silhouette, Flavor Text and Card modes explained — with the attribute logic that solves Classic in four guesses · Pokedle Answers Today
- LoLdle answers and strategy: Classic, Quote, Ability, Emoji and Splash, and the champion-splitting first guess · LoLdle Answers Today
- Smashdle: Classic, Emoji, Final Smash and Kirby modes, and how to guess a Smash fighter from its attributes · Smashdle Answers Today
- Narutodle: Classic, Jutsu, Eye and Quote modes — village, rank and clan feedback, and how to read it · Narutodle Answers Today
- OnePiecedle: Classic, Devil Fruit and Laugh modes, and the crew-and-saga logic that narrows a thousand characters · OnePiecedle Answers Today
- Dotadle: Classic, Ability, Quote and Loading Screen modes — attribute, range and complexity feedback for the Dota 2 roster · Dotadle Answers Today
Start at today's puzzle answers, or read how the site is put together.
