Dle games are daily guessing games named after Wordle — Wikipedia notes that many games "adopted the '-le' suffix to signal a connection to Wordle". The six on this site are Pokedle (Pokémon), LoLdle (League of Legends), Smashdle (Super Smash Bros.), Narutodle, OnePiecedle and Dotadle (Dota 2). Each picks one character per mode per day and asks you to identify it from feedback on your guesses: not letters, but *properties*. Guess a character in Classic mode and the game colours each property of your guess — green for an exact match, orange for a partial match, red for none — with an up or down arrow on number columns. The other modes show a picture, a quote, a sound or a set of emoji instead.
HintSheet publishes the day's answer for each mode it records in these six games, for both of the games' time zones, Europe and America, with the puzzle number. The cards above are today's; the guides below explain each game's modes and feedback rules, with figures computed from the character data each game ships in its own code.
A note on scope: this site covers *answers and strategy*. It does not host playable versions of any of these games. If you want to play, every guide links to the game's own site.
Today's Dle Games answers
LoLdle
Classic (Europe): Draven · Quote (Europe): Fiora · Ability (Europe): Sett · Emoji (Europe): Karthus · Splash (Europe): Hecarim · Classic (America): Sion · Quote (America): Rengar · Ability (America): Volibear · Emoji (America): Aphelios · Splash (America): Aatrox
OnePiecedle
Classic (Europe): Nojiko · Laugh (Europe): Vinsmoke Sanji · Classic (America): Denjiro · Laugh (America): Sengoku
The games covered
Six games, all built by the same developer: each game's code links to the App Store and Google Play developer pages of Benjamin Widawski, and all six publish their daily answers in the same encrypted cache format.
| Game | Franchise | Modes on the game's menu | Modes we record | Guide |
|---|---|---|---|---|
| Pokedle | Pokémon (Generation 1) | Classic, Card, Flavor (Description), Silhouette | All four | Pokedle guide |
| LoLdle | League of Legends | Classic, Quote, Ability, Emoji, Splash | All five | LoLdle guide |
| Smashdle | Super Smash Bros. | Classic, Final Smash, Kirby, Emoji, Silhouette | Classic, Emoji, Kirby | Smashdle guide |
| Narutodle | Naruto | Classic, Jutsu, Quote, Eye | All four | Narutodle guide |
| OnePiecedle | One Piece | Classic, Devil Fruit, Wanted, Laugh | Classic, Laugh | OnePiecedle guide |
| Dotadle | Dota 2 | Classic, Quote, Ability, Loading Screen | All four | Dotadle guide |
How attribute feedback works
Every Classic mode in the family uses the same help-screen wording: green "indicates the property is an exact match", orange "indicates partial match", and red "indicates there is no overlap between your guess and the property". On number columns the red cell also carries an arrow: "it also indicates if the answer property is above or below your guess." Orange appears on columns that can hold several values — a Pokémon's colours, a champion's positions, a ninja's nature types — when your guess shares some but not all of them.
Which columns have arrows differs by game: Evolution Stage, Height and Weight in Pokedle; Release year in LoLdle and Dotadle; Weight and Origin date in Smashdle; Debut Arc in Narutodle; Last Bounty, Height and First arc in OnePiecedle. Those are the columns that cut the field fastest, because an arrow eliminates everything on the wrong side of your guess whether it points up or down.
A first guess that actually helps
Because each game ships its full character list in its code, the value of an opening guess can be measured. For every possible opener, HintSheet computed the feedback it would give against every possible answer and the average number of characters left afterwards. In Pokedle, Staryu leaves 5.2 Pokémon on average and Dragonite 55.6; in Dotadle, Mirana leaves 2.8 heroes; in OnePiecedle, Kalifa leaves 2.4 characters and Luffy 10.1. Each guide names the best and worst openers for its game.
The pattern is the same everywhere: good openers sit in the middle of the arrow columns and carry common values in the category columns, so every cell removes a large share of the roster whichever way it falls. After that, change every red, keep every green, and follow each arrow.
Why some dle games have two answers a day
All six games offer two time zones in their settings: Europe, "(Midnight at UTC+2)", and America, "(Midnight at UTC-6)". They are not separate puzzles. Both regions play the same numbered sequence; America moves to each new number at 06:00 UTC and Europe at 22:00 UTC. In our files for 2 September to 11 October 2026, every puzzle number recorded for both regions had identical answers in every mode, in all six games — and on the dates themselves, the two regions were on the same number 24 times out of 40 and America was one number ahead 16 times. HintSheet's answer pages list both regions with their puzzle numbers, so you can match the row to the number in your game.
Where the answers come from
Each game publishes the day's answers in an encrypted cache file (cache.<game>.net/cache.json) that the game's own pages read. HintSheet's fetcher reads those public files several times a day and publishes the answer and puzzle number for each recorded mode and region automatically. The files carry names and numbers, not the Classic properties, so our answer pages list names only; the property figures in the guides come from the character data in each game's code.
Two modes are on the games' menus but not on our pages: Smashdle's Final Smash and OnePiecedle's Devil Fruit, whose answers are served from a separate address the cache file does not include. Smashdle's Silhouette and OnePiecedle's Wanted answers are in the cache file but are not captured by our fetcher at present. The guides say so rather than guessing.
The dle family beyond these six
Dle-style games exist for many other franchises, but HintSheet covers only these six, all from one developer and all readable from the same public data format. If a game you play isn't here, the contact page is the place to ask.
Reader questions about Dle games
"Are these official?" No — fan-made games, unaffiliated with the franchises.
"Why is Final Smash or Devil Fruit missing from the answer page?" Those two modes' answers are not in the public cache file our fetcher reads, so we do not list them.
"Is there an unlimited mode?" Each game's menu shows an Infinite mode — "The unlimited Classic mode" — once it is unlocked. HintSheet covers only the daily puzzles.
"Which region am I in?" The Time zone option in the game's settings shows it. HintSheet lists both regions on every answer page.
Recognition modes, and how to get better at them
Classic modes reward method; the picture, sound and text modes reward exposure. Their help screens describe how each one narrows: Pokedle's Silhouette and LoLdle's Splash zoom out a little with each try, Pokedle's Card and Narutodle's Jutsu unblur, and Emoji in LoLdle and Smashdle reveals a new emoji with each guess. Many also unlock a clue after a set number of tries. The archive pages list every past answer for both regions, which is the quickest way to get familiar with the characters each game uses.
Quote and Laugh are memory of lines and voices: Narutodle's quotes come from the manga or the anime, OnePiecedle's laughs are audio from the Japanese dub, and LoLdle's and Dotadle's quotes are lines said in game. On those, the answer page is the honest tool.
Glossary
Terms used across the six guides.
- Classic — the property-feedback mode every game has.
- Arrow column — a number column (release year, weight, bounty, debut chapter) whose red cells show ↑ or ↓.
- Partial — an orange cell on a multi-value column: some values shared, not all.
- Region — the Europe/America time-zone setting; one puzzle sequence, two switch-over times.
- Reset — when a region moves to the next puzzle: midnight UTC+2 (22:00 UTC) for Europe, midnight UTC−6 (06:00 UTC) for America.
A worked Classic game across two of the games
To show the method is the same everywhere: in Pokedle, the Europe answer in our file for 2 September 2026 (#1055, Dragonite) falls in four guesses from a Staryu opener — the arrows on stage, height and weight do most of the narrowing, as the Pokedle guide shows step by step. In LoLdle, the Europe answer in our file for 11 October 2026 (#1557, Zilean) is reached in three from an Ahri opener, which leaves ten candidates; the LoLdle guide works through the feedback. Different rosters, identical reasoning: arrow columns first, change every red, keep every green.
All of these examples are computed from each game's own character data with the colour rules from its help screen, not played and remembered, so they can be checked against the data.
Where these games came from
The games do not publish launch dates, but their puzzle numbers give an upper bound. On 11 October 2026 the Europe puzzles were LoLdle #1557, Smashdle #1131, Pokedle #1094, Dotadle #1031, OnePiecedle #924 and Narutodle #892. If each count has run one puzzle a day without gaps, #1 fell on 8 July 2022 for LoLdle, 7 September 2023 for Smashdle, 14 October 2023 for Pokedle, 16 December 2023 for Dotadle, 1 April 2024 for OnePiecedle and 3 May 2024 for Narutodle — LoLdle first, the others following on the same engine. That is arithmetic, not a published history. They are fan projects with no official licence, and their menus change: Smashdle's and OnePiecedle's currently include modes our pages do not record.
Reader questions, second round
"Can I move my streak to a new device?" The games' settings include a Transfer my data option that exports streaks and stats as a token valid for 24 hours.
"Which game should I start with?" Whichever franchise you know best — recognition modes reward familiarity.
"How do I know which region I'm in?" The Time zone option in the game's settings; the answer page lists both regardless.
Why answer pages list names and numbers, not attributes
The public cache file each game publishes gives the answer's name and puzzle number for each mode, not its Classic properties, so that is what HintSheet's answer pages show. The puzzle number matters more than it looks: because Europe and America play the same sequence at different times, the number is the only reliable way to be sure a row matches the game in front of you. For the properties themselves — a Pokémon's habitat, a champion's resource, a hero's complexity — each guide has tables built from the character data in the game's code, which is the same data the game uses to colour your guesses.
Timing your visit
Each game moves to a new puzzle at midnight in the time zone chosen in its settings: 22:00 UTC for Europe and 06:00 UTC for America. HintSheet's fetcher reads the games' public data several times a day, so a new puzzle can take a few hours to appear here; the countdown on our pages runs to our own update time (00:00 UTC, or 06:00 UTC for Pokedle), not to the game's switch-over. The date and puzzle numbers on the page are the reliable indicator of what you are looking at, and the archive keeps every previous day.
Every Dle Games guide on HintSheet
- Pokedle: Classic, Silhouette, Flavor Text and Card modes explained — with the opening guesses that split Classic best — Pokedle explained: how Classic's type, habitat, colour, evolution stage, height and weight feedback works, and what Silhouette, Flavor Text and Card ask.
- LoLdle answers and strategy: Classic, Quote, Ability, Emoji and Splash, and the champion-splitting first guess — LoLdle answers today for Classic, Quote, Ability, Emoji and Splash, plus how Classic's gender, position, species, resource, range, region and release-year.
- Smashdle: Classic, Final Smash, Kirby, Emoji and Silhouette modes, and how to guess a Smash fighter from its attributes — Smashdle answers today for Classic, Emoji and Kirby, plus how the Classic feedback — gender, species, universe, weight, first Smash game and origin year — works.
- Narutodle: Classic, Jutsu, Eye and Quote modes — affiliation, nature and debut-arc feedback, and how to read it — Narutodle answers today for Classic, Jutsu, Eye and Quote, plus how the Classic columns — affiliations, jutsu types, nature types, debut arc — narrow.
- OnePiecedle: Classic, Devil Fruit, Wanted and Laugh modes, and the bounty-and-arc logic that narrows a 129-character roster — OnePiecedle answers today for the Classic and Laugh modes, plus how the Classic columns — gender, affiliation, devil fruit, haki, bounty, height, arc — work.
- Dotadle: Classic, Ability, Quote and Loading Screen modes — attribute, range type and complexity feedback for the Dota 2 roster — Dotadle answers today for Classic, Ability, Quote and Loading Screen, plus how the Classic columns — gender, species, positions, attribute, range type.
Other pillars: LinkedIn Games · NYT Games. Or go back to today's puzzle answers across every game.
Frequently asked questions
What is a dle game?
A daily guessing game named after Wordle, where you identify a character from colour feedback on its properties — type, release year, affiliation and so on — rather than letters.
When do dle games reset?
At midnight in the time zone set in the game: UTC+2 for Europe (22:00 UTC) and UTC−6 for America (06:00 UTC). All six games here offer the same two options.
Why are there two answers for each dle game?
Europe and America play the same numbered sequence but switch to each new puzzle at different times, so for part of every day America is one puzzle ahead. HintSheet lists both, with puzzle numbers.
Does HintSheet host the games?
No. It publishes answers and strategy and links to each game's own site to play.
What do orange cells mean in a dle game?
A partial match: the property can hold several values and your guess shares some of them but not all.
Sources and further reading
- pokedle.net — game client: help screens, Time zone setting, roster (read 11 October 2026)
- loldle.net — game client: help screens, Time zone setting, roster (read 11 October 2026)
- Benjamin Widawski — developer page linked from each game's client (read 11 October 2026)
- Wikipedia — Wordle: Adaptations and clones (read 11 October 2026)