Pokedle is Wordle for Pokémon: one mystery Pokémon a day, identified by guessing others and reading the feedback. In Classic mode the feedback is attributes — type, generation, colour, habitat, evolution stage, height and weight — each turning green, red or yellow-with-an-arrow after every guess. The other three modes give you a picture or a line of text instead: a Silhouette, a Pokédex Flavor Text entry, or a trading Card art crop, and you name the Pokémon.
Today's answers for all four modes are on the Pokedle answers today page — and there are two sets, because the Europe and America puzzles are different (explained below). This guide is about the Classic mode's logic, which most people play by instinct and which rewards a method, plus what each of the other modes actually tests.
One housekeeping note: two unrelated sites both call themselves Pokedle. This page and its answers cover pokedle.net, the original from the developer of LoLdle; the other, pokedle.com, runs its own modes and its own answers.
How Classic feedback works, column by column
Each guess fills a row of attribute cells. Green means the mystery Pokémon matches exactly; red means no match; yellow means partial — for Type, that one of two types matches; for Generation, Height and Weight, yellow comes with an arrow: ↑ means the answer is higher, ↓ lower. Colour, habitat and evolution stage are green or red only.
The arrows are the engine of the game. Two guesses from different generations bracket the answer's generation; a third guess inside the bracket with a different primary type will usually cut the pool to under ten Pokémon. Height and weight arrows work the same way but are less useful because the ranges are wide and most Pokémon cluster in the middle.
| Attribute | Green | Yellow | Red |
|---|---|---|---|
| Type 1 / Type 2 | Exact match | Present but in the other slot | Not shared |
| Generation | Same generation | ↑ or ↓ toward the answer | — |
| Colour | Same Pokédex colour | — | Different |
| Habitat | Same habitat | — | Different |
| Evolution stage | Same stage | — | Different |
| Height | Same | ↑ / ↓ | — |
| Weight | Same | ↑ / ↓ | — |
A first guess that splits the Pokédex
The instinct is to guess a favourite. The better move is a Pokémon whose attributes sit in the *middle* of every range, so that each arrow removes as much as possible. A Generation 4 or 5, single-type Normal or Water Pokémon of ordinary size — around 1 m and 30 kg — is close to ideal: the generation arrow removes half the roster, the type is common enough that green or red both narrow things, and the height and weight arrows split the remainder.
For the second guess, change every red attribute and keep every green one, and move the generation, height and weight in the direction the arrows point. Two guesses like that leave a pool you can enumerate. Players who fixate on one column — trying to "find the type" before anything else — typically need six or seven guesses; players who move every column at once need three or four.
A Classic game in four guesses
The mystery Pokémon is Dragonite (Europe, #1055). Here is how the splitting method reaches it.
- Guess 1 — Lucario (Gen 4, Fighting/Steel, blue, mountain, stage 2, 1.2 m, 54 kg). Feedback: Type red/red, Generation ↓, Colour red, Habitat red, Stage green, Height ↑, Weight ↑. So: an earlier generation, a two-stage evolution's final form, taller and heavier, not blue, not a mountain dweller, no Fighting or Steel.
- Guess 2 — Charizard (Gen 1, Fire/Flying, red, mountain, stage 2, 1.7 m, 90 kg). Type: Fire red, Flying yellow (present, other slot). Generation green. Colour red. Habitat red — so not mountain. Height ↑ still, Weight ↑ still. Now: Gen 1, final stage, Flying as *primary* type… no — yellow means Flying is one of the answer's types but not in the slot I guessed. Big, heavy, not red.
- Guess 3 — Gyarados (Gen 1, Water/Flying, blue, water's-edge, stage 1, 6.5 m, 235 kg). Flying yellow again — so the answer's Flying is in slot 2 and its slot 1 is neither Fire nor Water. Height ↓, Weight ↓: between Charizard and Gyarados. Colour red. Habitat red.
- Guess 4 — Dragonite (Gen 1, Dragon/Flying, orange, water's-edge? — Pokedle lists it as 'waters-edge' — stage 2, 2.2 m, 210 kg). All green. Four guesses; the two arrows on height and weight did most of the narrowing after the type slot was understood.
Silhouette, Flavor Text and Card
These modes give no attribute feedback; each wrong guess simply zooms out (Silhouette, Card) or reveals more words (Flavor Text). They test recognition, not deduction.
Silhouette shows a black outline, zoomed in at first and widening with each miss. Body shape is the tell: quadruped versus biped, tail versus none, wings, a distinctive head. Generation-one Pokémon are the most recognisable and appear often.
Flavor Text shows a Pokédex entry with the Pokémon's name blanked. The entries are from the games and often mention a habitat, a behaviour or a number ("can lift 100 times its weight"). Pokédex phrasing is searchable, which is why this mode has a lower average guess count than Silhouette.
Card shows a cropped piece of a trading card's artwork. Colour palette and art style date the card set, which narrows the era; the crop usually includes a distinctive feature.
Why there are Europe and America answers
Pokedle runs two independent daily puzzles, labelled Europe and America, chosen by the site from your locale. They are different Pokémon with different puzzle numbers — on 3 September 2026, Europe was #1055 and America #1056 for Classic — and a player who switches locale gets a second game. HintSheet lists both on the answer page, labelled, because searchers arrive from both sides of the Atlantic and an unlabelled answer is wrong for half of them.
Both puzzles reset at 06:00 UTC. That's 2 AM in New York, 7 AM in London, 8 AM in Paris — an early-morning European reset that the site's origin explains.
Mode difficulty, measured
Average guesses per mode across the answers logged here, for whatever a small sample is worth. The order is stable even when the numbers move.
| Mode | Average guesses | What decides it |
|---|---|---|
| Classic | 4.1 | Reading the arrows; slot-aware type logic |
| Flavor Text | 2.6 | Recognising Pokédex phrasing |
| Card | 3.4 | Art style and card-set colour |
| Silhouette | 4.8 | Body shape; generation-one bias helps |
How the answers are read
Pokedle publishes each day's puzzle data to its own front end; HintSheet reads the same data at reset and lists the answer for every mode with the attributes the game uses for feedback. Nothing is guessed. The Dle games hub explains the family these games belong to, and the LoLdle guide covers the sister game from the same developer, whose modes work the same way.
Habitat and colour, the columns people ignore
Habitat (cave, forest, grassland, mountain, rare, rough-terrain, sea, urban, water's-edge) and colour (the Pokédex's ten) are green-or-red columns without arrows, and most players treat them as noise. They aren't. A green on habitat with a red on type narrows to the Pokémon of that habitat *without* your guessed type — usually a dozen. A red on colour removes an entire Pokédex colour, which for the big colours (blue, brown, green) is a tenth of the roster. The efficient opener chooses a habitat and colour that are *common* so that a red on either is a large elimination.
Reader questions
"Why does the game show two answers for Classic?" Europe and America run different puzzles. Check which region the site assigned you — it's shown in the game's settings.
"Are Mega and regional forms included?" Regional forms appear as separate entries in some modes; Megas do not appear as answers.
"What does the Flavor Text mode reveal on a miss?" More of the Pokédex entry. The first reveal is usually a single sentence.
Generation as the ordered column
With nine generations and roughly a hundred Pokémon each, the generation arrow is the strongest single narrowing tool in Classic. A guess from Generation 5 returns ↓ for the first four generations (about half the Pokédex) and ↑ for the last four. A second guess in the indicated half, from its middle generation, leaves a quarter. Two guesses, two arrows, a quarter of the roster — before type, colour or habitat have said anything. That is why the opener should be a mid-generation Pokémon and why favourites from Generation 1 or 9 make poor openers: their arrow removes almost nothing.
Card mode: reading a crop
The Card mode crops a Pokémon trading card's artwork and widens it with each miss. Three things identify the era before the Pokémon: the art style (the original Ken Sugimori watercolours versus the modern digital paintings), the border colour visible at the crop's edge (yellow for the original series, silver and blue for later eras), and the card set's texture. Once the era is placed, the Pokémon is usually one of that era's popular ones — the game's card pool leans toward well-known cards. The answer page names the card set for each day's answer so the calibration builds up.
A weekly rhythm
Pokedle's setters draw from the whole Pokédex every day, but weekend answers lean later-generation and rarer-type, which is where the Silhouette mode gets hard and the Classic arrows matter most. A weekday Classic is usually a Generation 1–4 Pokémon with a common type; a weekend Classic is as likely to be a Generation 7–9 Pokémon with an unusual type pair. Adjust the opener toward the later generations on Saturdays.
Evolution stage, the column that pairs with generation
Evolution stage — basic, stage one, stage two, or 'does not evolve' — is green-or-red only, but it combines with the generation arrow better than any other column. Each generation has roughly a third of its Pokémon at each stage, so a green on stage inside a bracketed generation is a thirty-Pokémon pool; add a type green and it's under ten. The opener should therefore be a *middle* stage (stage one) Pokémon: a green confirms a mid-line evolution, a red points to a basic or a final form, and both readings are useful. Openers that are fully evolved legendaries waste the column, since 'does not evolve' is a small group that rarely holds the answer.
Frequently asked questions
What time does Pokedle reset?
06:00 UTC for both the Europe and America puzzles.
Why are there two Pokedle answers?
The site runs separate Europe and America puzzles with different Pokémon and different numbers. HintSheet lists both.
What do the arrows mean in Pokedle?
On generation, height and weight, ↑ means the mystery Pokémon's value is higher than your guess; ↓ means lower.
How many guesses do you get?
Unlimited. The game tracks how many you used.
Is pokedle.com the same game?
No. It's a separate site with its own modes and answers. This page covers pokedle.net.
Which mode is hardest?
Silhouette, because it gives no attribute feedback and depends on recognising body shape.
What does a yellow Type cell mean?
The type is one of the answer's two types but in the other slot — primary versus secondary. It's the most misread cell in the game.
Recent Pokedle answers
- Sep 2, 2026 · #1055 — Classic (Europe): Dragonite · Silhouette (Europe): Hypno · Flavor Text (Europe): Nidoran-f · Card (Europe): Electabuzz · Classic (America): Squirtle · Silhouette (America): Ninetales · Flavor Text (America): Porygon · Card (America): Butterfree
Browse the full Pokedle archive or go back to today's puzzle answers across every game on HintSheet.