Zip — September 30, 2026
Wednesday, September 30, 2026 · #562
Step-by-step walkthrough
- Step 1: Trace from 1 to 2 first, respecting walls; the path must visit every cell exactly once.
- Step 2: Dead-end pockets must be entered and exited through their only opening — plan them early.
- Step 3: Between two numbered cells, the path length is fixed by the cells you have to sweep.
- Step 4: The final segment into the last number should use every remaining cell — if it doesn't, backtrack one junction.
Logic puzzles never need a guess — if you're guessing, there's a deduction you haven't seen yet.
Zip — September 29, 2026
Tuesday, September 29, 2026 · #561
Step-by-step walkthrough
- Step 1: Trace from 1 to 2 first, respecting walls; the path must visit every cell exactly once.
- Step 2: Dead-end pockets must be entered and exited through their only opening — plan them early.
- Step 3: Between two numbered cells, the path length is fixed by the cells you have to sweep.
- Step 4: The final segment into the last number should use every remaining cell — if it doesn't, backtrack one junction.
Logic puzzles never need a guess — if you're guessing, there's a deduction you haven't seen yet.
Zip — September 28, 2026
Monday, September 28, 2026 · #560
Step-by-step walkthrough
- Step 1: Trace from 1 to 2 first, respecting walls; the path must visit every cell exactly once.
- Step 2: Dead-end pockets must be entered and exited through their only opening — plan them early.
- Step 3: Between two numbered cells, the path length is fixed by the cells you have to sweep.
- Step 4: The final segment into the last number should use every remaining cell — if it doesn't, backtrack one junction.
Logic puzzles never need a guess — if you're guessing, there's a deduction you haven't seen yet.
Zip — September 27, 2026
Sunday, September 27, 2026 · #559
Step-by-step walkthrough
- Step 1: Trace from 1 to 2 first, respecting walls; the path must visit every cell exactly once.
- Step 2: Dead-end pockets must be entered and exited through their only opening — plan them early.
- Step 3: Between two numbered cells, the path length is fixed by the cells you have to sweep.
- Step 4: The final segment into the last number should use every remaining cell — if it doesn't, backtrack one junction.
Small boards reward patience: one forced cell usually forces the next three.
Zip — September 26, 2026
Saturday, September 26, 2026 · #558
Step-by-step walkthrough
- Step 1: Trace from 1 to 2 first, respecting walls; the path must visit every cell exactly once.
- Step 2: Dead-end pockets must be entered and exited through their only opening — plan them early.
- Step 3: Between two numbered cells, the path length is fixed by the cells you have to sweep.
- Step 4: The final segment into the last number should use every remaining cell — if it doesn't, backtrack one junction.
Small boards reward patience: one forced cell usually forces the next three.
Zip — September 25, 2026
Friday, September 25, 2026 · #557
Step-by-step walkthrough
- Step 1: Trace from 1 to 2 first, respecting walls; the path must visit every cell exactly once.
- Step 2: Dead-end pockets must be entered and exited through their only opening — plan them early.
- Step 3: Between two numbered cells, the path length is fixed by the cells you have to sweep.
- Step 4: The final segment into the last number should use every remaining cell — if it doesn't, backtrack one junction.
Logic puzzles never need a guess — if you're guessing, there's a deduction you haven't seen yet.
Zip — September 24, 2026
Thursday, September 24, 2026 · #556
Step-by-step walkthrough
- Step 1: Trace from 1 to 2 first, respecting walls; the path must visit every cell exactly once.
- Step 2: Dead-end pockets must be entered and exited through their only opening — plan them early.
- Step 3: Between two numbered cells, the path length is fixed by the cells you have to sweep.
- Step 4: The final segment into the last number should use every remaining cell — if it doesn't, backtrack one junction.
Logic puzzles never need a guess — if you're guessing, there's a deduction you haven't seen yet.
Zip — September 23, 2026
Wednesday, September 23, 2026 · #555
Step-by-step walkthrough
- Step 1: Trace from 1 to 2 first, respecting walls; the path must visit every cell exactly once.
- Step 2: Dead-end pockets must be entered and exited through their only opening — plan them early.
- Step 3: Between two numbered cells, the path length is fixed by the cells you have to sweep.
- Step 4: The final segment into the last number should use every remaining cell — if it doesn't, backtrack one junction.
Small boards reward patience: one forced cell usually forces the next three.
Zip — September 22, 2026
Tuesday, September 22, 2026 · #554
Step-by-step walkthrough
- Step 1: Trace from 1 to 2 first, respecting walls; the path must visit every cell exactly once.
- Step 2: Dead-end pockets must be entered and exited through their only opening — plan them early.
- Step 3: Between two numbered cells, the path length is fixed by the cells you have to sweep.
- Step 4: The final segment into the last number should use every remaining cell — if it doesn't, backtrack one junction.
Logic puzzles never need a guess — if you're guessing, there's a deduction you haven't seen yet.
Zip — September 21, 2026
Monday, September 21, 2026 · #553
Step-by-step walkthrough
- Step 1: Trace from 1 to 2 first, respecting walls; the path must visit every cell exactly once.
- Step 2: Dead-end pockets must be entered and exited through their only opening — plan them early.
- Step 3: Between two numbered cells, the path length is fixed by the cells you have to sweep.
- Step 4: The final segment into the last number should use every remaining cell — if it doesn't, backtrack one junction.
Logic puzzles never need a guess — if you're guessing, there's a deduction you haven't seen yet.
Zip — September 20, 2026
Sunday, September 20, 2026 · #552
Step-by-step walkthrough
- Step 1: Trace from 1 to 2 first, respecting walls; the path must visit every cell exactly once.
- Step 2: Dead-end pockets must be entered and exited through their only opening — plan them early.
- Step 3: Between two numbered cells, the path length is fixed by the cells you have to sweep.
- Step 4: The final segment into the last number should use every remaining cell — if it doesn't, backtrack one junction.
Logic puzzles never need a guess — if you're guessing, there's a deduction you haven't seen yet.
Zip — September 19, 2026
Saturday, September 19, 2026 · #551
Step-by-step walkthrough
- Step 1: Trace from 1 to 2 first, respecting walls; the path must visit every cell exactly once.
- Step 2: Dead-end pockets must be entered and exited through their only opening — plan them early.
- Step 3: Between two numbered cells, the path length is fixed by the cells you have to sweep.
- Step 4: The final segment into the last number should use every remaining cell — if it doesn't, backtrack one junction.
Small boards reward patience: one forced cell usually forces the next three.
Zip — September 18, 2026
Friday, September 18, 2026 · #550
Step-by-step walkthrough
- Step 1: Trace from 1 to 2 first, respecting walls; the path must visit every cell exactly once.
- Step 2: Dead-end pockets must be entered and exited through their only opening — plan them early.
- Step 3: Between two numbered cells, the path length is fixed by the cells you have to sweep.
- Step 4: The final segment into the last number should use every remaining cell — if it doesn't, backtrack one junction.
Logic puzzles never need a guess — if you're guessing, there's a deduction you haven't seen yet.
Zip — September 17, 2026
Thursday, September 17, 2026 · #549
Step-by-step walkthrough
- Step 1: Trace from 1 to 2 first, respecting walls; the path must visit every cell exactly once.
- Step 2: Dead-end pockets must be entered and exited through their only opening — plan them early.
- Step 3: Between two numbered cells, the path length is fixed by the cells you have to sweep.
- Step 4: The final segment into the last number should use every remaining cell — if it doesn't, backtrack one junction.
Small boards reward patience: one forced cell usually forces the next three.
Zip — September 16, 2026
Wednesday, September 16, 2026 · #548
Step-by-step walkthrough
- Step 1: Trace from 1 to 2 first, respecting walls; the path must visit every cell exactly once.
- Step 2: Dead-end pockets must be entered and exited through their only opening — plan them early.
- Step 3: Between two numbered cells, the path length is fixed by the cells you have to sweep.
- Step 4: The final segment into the last number should use every remaining cell — if it doesn't, backtrack one junction.
Logic puzzles never need a guess — if you're guessing, there's a deduction you haven't seen yet.
Zip — September 15, 2026
Tuesday, September 15, 2026 · #547
Step-by-step walkthrough
- Step 1: Trace from 1 to 2 first, respecting walls; the path must visit every cell exactly once.
- Step 2: Dead-end pockets must be entered and exited through their only opening — plan them early.
- Step 3: Between two numbered cells, the path length is fixed by the cells you have to sweep.
- Step 4: The final segment into the last number should use every remaining cell — if it doesn't, backtrack one junction.
Mark eliminations before placements; the board solves itself once the impossibilities are visible.
Zip — September 14, 2026
Monday, September 14, 2026 · #546
Step-by-step walkthrough
- Step 1: Trace from 1 to 2 first, respecting walls; the path must visit every cell exactly once.
- Step 2: Dead-end pockets must be entered and exited through their only opening — plan them early.
- Step 3: Between two numbered cells, the path length is fixed by the cells you have to sweep.
- Step 4: The final segment into the last number should use every remaining cell — if it doesn't, backtrack one junction.
Logic puzzles never need a guess — if you're guessing, there's a deduction you haven't seen yet.
Zip — September 13, 2026
Sunday, September 13, 2026 · #545
Step-by-step walkthrough
- Step 1: Trace from 1 to 2 first, respecting walls; the path must visit every cell exactly once.
- Step 2: Dead-end pockets must be entered and exited through their only opening — plan them early.
- Step 3: Between two numbered cells, the path length is fixed by the cells you have to sweep.
- Step 4: The final segment into the last number should use every remaining cell — if it doesn't, backtrack one junction.
Mark eliminations before placements; the board solves itself once the impossibilities are visible.
Zip — September 12, 2026
Saturday, September 12, 2026 · #544
Step-by-step walkthrough
- Step 1: Trace from 1 to 2 first, respecting walls; the path must visit every cell exactly once.
- Step 2: Dead-end pockets must be entered and exited through their only opening — plan them early.
- Step 3: Between two numbered cells, the path length is fixed by the cells you have to sweep.
- Step 4: The final segment into the last number should use every remaining cell — if it doesn't, backtrack one junction.
Mark eliminations before placements; the board solves itself once the impossibilities are visible.
Zip — September 11, 2026
Friday, September 11, 2026 · #543
Step-by-step walkthrough
- Step 1: Trace from 1 to 2 first, respecting walls; the path must visit every cell exactly once.
- Step 2: Dead-end pockets must be entered and exited through their only opening — plan them early.
- Step 3: Between two numbered cells, the path length is fixed by the cells you have to sweep.
- Step 4: The final segment into the last number should use every remaining cell — if it doesn't, backtrack one junction.
Logic puzzles never need a guess — if you're guessing, there's a deduction you haven't seen yet.
Zip — September 10, 2026
Thursday, September 10, 2026 · #542
Step-by-step walkthrough
- Step 1: Trace from 1 to 2 first, respecting walls; the path must visit every cell exactly once.
- Step 2: Dead-end pockets must be entered and exited through their only opening — plan them early.
- Step 3: Between two numbered cells, the path length is fixed by the cells you have to sweep.
- Step 4: The final segment into the last number should use every remaining cell — if it doesn't, backtrack one junction.
Mark eliminations before placements; the board solves itself once the impossibilities are visible.
Zip — September 9, 2026
Wednesday, September 9, 2026 · #541
Step-by-step walkthrough
- Step 1: Trace from 1 to 2 first, respecting walls; the path must visit every cell exactly once.
- Step 2: Dead-end pockets must be entered and exited through their only opening — plan them early.
- Step 3: Between two numbered cells, the path length is fixed by the cells you have to sweep.
- Step 4: The final segment into the last number should use every remaining cell — if it doesn't, backtrack one junction.
Mark eliminations before placements; the board solves itself once the impossibilities are visible.
Zip — September 8, 2026
Tuesday, September 8, 2026 · #540
Step-by-step walkthrough
- Step 1: Trace from 1 to 2 first, respecting walls; the path must visit every cell exactly once.
- Step 2: Dead-end pockets must be entered and exited through their only opening — plan them early.
- Step 3: Between two numbered cells, the path length is fixed by the cells you have to sweep.
- Step 4: The final segment into the last number should use every remaining cell — if it doesn't, backtrack one junction.
Logic puzzles never need a guess — if you're guessing, there's a deduction you haven't seen yet.
Zip — September 7, 2026
Monday, September 7, 2026 · #539
Step-by-step walkthrough
- Step 1: Trace from 1 to 2 first, respecting walls; the path must visit every cell exactly once.
- Step 2: Dead-end pockets must be entered and exited through their only opening — plan them early.
- Step 3: Between two numbered cells, the path length is fixed by the cells you have to sweep.
- Step 4: The final segment into the last number should use every remaining cell — if it doesn't, backtrack one junction.
Mark eliminations before placements; the board solves itself once the impossibilities are visible.
Zip — September 6, 2026
Sunday, September 6, 2026 · #538
Step-by-step walkthrough
- Step 1: Trace from 1 to 2 first, respecting walls; the path must visit every cell exactly once.
- Step 2: Dead-end pockets must be entered and exited through their only opening — plan them early.
- Step 3: Between two numbered cells, the path length is fixed by the cells you have to sweep.
- Step 4: The final segment into the last number should use every remaining cell — if it doesn't, backtrack one junction.
Small boards reward patience: one forced cell usually forces the next three.
Zip — September 4, 2026
Friday, September 4, 2026 · #536
Step-by-step walkthrough
- Step 1: Trace from 1 to 2 first, respecting walls; the path must visit every cell exactly once.
- Step 2: Dead-end pockets must be entered and exited through their only opening — plan them early.
- Step 3: Between two numbered cells, the path length is fixed by the cells you have to sweep.
- Step 4: The final segment into the last number should use every remaining cell — if it doesn't, backtrack one junction.
Small boards reward patience: one forced cell usually forces the next three.
Zip — September 3, 2026
Thursday, September 3, 2026 · #535
Step-by-step walkthrough
- Step 1: Trace from 1 to 2 first, respecting walls; the path must visit every cell exactly once.
- Step 2: Dead-end pockets must be entered and exited through their only opening — plan them early.
- Step 3: Between two numbered cells, the path length is fixed by the cells you have to sweep.
- Step 4: The final segment into the last number should use every remaining cell — if it doesn't, backtrack one junction.
Mark eliminations before placements; the board solves itself once the impossibilities are visible.