Zip — October 19, 2026
Monday, October 19, 2026 · #581
Step-by-step walkthrough
- Step 1: Trace from 1 to 2 first, respecting walls; the path must visit every cell exactly once.
- Step 2: Dead-end pockets must be entered and exited through their only opening — plan them early.
- Step 3: Between two numbered cells, the path length is fixed by the cells you have to sweep.
- Step 4: The final segment into the last number should use every remaining cell — if it doesn't, backtrack one junction.
Mark eliminations before placements; the board solves itself once the impossibilities are visible.
Zip — October 18, 2026
Sunday, October 18, 2026 · #580
Step-by-step walkthrough
- Step 1: Trace from 1 to 2 first, respecting walls; the path must visit every cell exactly once.
- Step 2: Dead-end pockets must be entered and exited through their only opening — plan them early.
- Step 3: Between two numbered cells, the path length is fixed by the cells you have to sweep.
- Step 4: The final segment into the last number should use every remaining cell — if it doesn't, backtrack one junction.
Mark eliminations before placements; the board solves itself once the impossibilities are visible.
Zip — October 17, 2026
Saturday, October 17, 2026 · #579
Step-by-step walkthrough
- Step 1: Trace from 1 to 2 first, respecting walls; the path must visit every cell exactly once.
- Step 2: Dead-end pockets must be entered and exited through their only opening — plan them early.
- Step 3: Between two numbered cells, the path length is fixed by the cells you have to sweep.
- Step 4: The final segment into the last number should use every remaining cell — if it doesn't, backtrack one junction.
Mark eliminations before placements; the board solves itself once the impossibilities are visible.
Zip — October 16, 2026
Friday, October 16, 2026 · #578
Step-by-step walkthrough
- Step 1: Trace from 1 to 2 first, respecting walls; the path must visit every cell exactly once.
- Step 2: Dead-end pockets must be entered and exited through their only opening — plan them early.
- Step 3: Between two numbered cells, the path length is fixed by the cells you have to sweep.
- Step 4: The final segment into the last number should use every remaining cell — if it doesn't, backtrack one junction.
Mark eliminations before placements; the board solves itself once the impossibilities are visible.
Zip — October 15, 2026
Thursday, October 15, 2026 · #577
Step-by-step walkthrough
- Step 1: Trace from 1 to 2 first, respecting walls; the path must visit every cell exactly once.
- Step 2: Dead-end pockets must be entered and exited through their only opening — plan them early.
- Step 3: Between two numbered cells, the path length is fixed by the cells you have to sweep.
- Step 4: The final segment into the last number should use every remaining cell — if it doesn't, backtrack one junction.
Logic puzzles never need a guess — if you're guessing, there's a deduction you haven't seen yet.
Zip — October 14, 2026
Wednesday, October 14, 2026 · #576
Step-by-step walkthrough
- Step 1: Trace from 1 to 2 first, respecting walls; the path must visit every cell exactly once.
- Step 2: Dead-end pockets must be entered and exited through their only opening — plan them early.
- Step 3: Between two numbered cells, the path length is fixed by the cells you have to sweep.
- Step 4: The final segment into the last number should use every remaining cell — if it doesn't, backtrack one junction.
Logic puzzles never need a guess — if you're guessing, there's a deduction you haven't seen yet.
Zip — October 13, 2026
Tuesday, October 13, 2026 · #575
Step-by-step walkthrough
- Step 1: Trace from 1 to 2 first, respecting walls; the path must visit every cell exactly once.
- Step 2: Dead-end pockets must be entered and exited through their only opening — plan them early.
- Step 3: Between two numbered cells, the path length is fixed by the cells you have to sweep.
- Step 4: The final segment into the last number should use every remaining cell — if it doesn't, backtrack one junction.
Small boards reward patience: one forced cell usually forces the next three.
Zip — October 12, 2026
Monday, October 12, 2026 · #574
Step-by-step walkthrough
- Step 1: Trace from 1 to 2 first, respecting walls; the path must visit every cell exactly once.
- Step 2: Dead-end pockets must be entered and exited through their only opening — plan them early.
- Step 3: Between two numbered cells, the path length is fixed by the cells you have to sweep.
- Step 4: The final segment into the last number should use every remaining cell — if it doesn't, backtrack one junction.
Mark eliminations before placements; the board solves itself once the impossibilities are visible.
Zip — October 11, 2026
Sunday, October 11, 2026 · #573
Step-by-step walkthrough
- Step 1: Trace from 1 to 2 first, respecting walls; the path must visit every cell exactly once.
- Step 2: Dead-end pockets must be entered and exited through their only opening — plan them early.
- Step 3: Between two numbered cells, the path length is fixed by the cells you have to sweep.
- Step 4: The final segment into the last number should use every remaining cell — if it doesn't, backtrack one junction.
Logic puzzles never need a guess — if you're guessing, there's a deduction you haven't seen yet.
Zip — October 10, 2026
Saturday, October 10, 2026 · #572
Step-by-step walkthrough
- Step 1: Trace from 1 to 2 first, respecting walls; the path must visit every cell exactly once.
- Step 2: Dead-end pockets must be entered and exited through their only opening — plan them early.
- Step 3: Between two numbered cells, the path length is fixed by the cells you have to sweep.
- Step 4: The final segment into the last number should use every remaining cell — if it doesn't, backtrack one junction.
Mark eliminations before placements; the board solves itself once the impossibilities are visible.
Zip — October 9, 2026
Friday, October 9, 2026 · #571
Step-by-step walkthrough
- Step 1: Trace from 1 to 2 first, respecting walls; the path must visit every cell exactly once.
- Step 2: Dead-end pockets must be entered and exited through their only opening — plan them early.
- Step 3: Between two numbered cells, the path length is fixed by the cells you have to sweep.
- Step 4: The final segment into the last number should use every remaining cell — if it doesn't, backtrack one junction.
Mark eliminations before placements; the board solves itself once the impossibilities are visible.
Zip — October 8, 2026
Thursday, October 8, 2026 · #570
Step-by-step walkthrough
- Step 1: Trace from 1 to 2 first, respecting walls; the path must visit every cell exactly once.
- Step 2: Dead-end pockets must be entered and exited through their only opening — plan them early.
- Step 3: Between two numbered cells, the path length is fixed by the cells you have to sweep.
- Step 4: The final segment into the last number should use every remaining cell — if it doesn't, backtrack one junction.
Small boards reward patience: one forced cell usually forces the next three.
Zip — October 7, 2026
Wednesday, October 7, 2026 · #569
Step-by-step walkthrough
- Step 1: Trace from 1 to 2 first, respecting walls; the path must visit every cell exactly once.
- Step 2: Dead-end pockets must be entered and exited through their only opening — plan them early.
- Step 3: Between two numbered cells, the path length is fixed by the cells you have to sweep.
- Step 4: The final segment into the last number should use every remaining cell — if it doesn't, backtrack one junction.
Logic puzzles never need a guess — if you're guessing, there's a deduction you haven't seen yet.
Zip — October 6, 2026
Tuesday, October 6, 2026 · #568
Step-by-step walkthrough
- Step 1: Trace from 1 to 2 first, respecting walls; the path must visit every cell exactly once.
- Step 2: Dead-end pockets must be entered and exited through their only opening — plan them early.
- Step 3: Between two numbered cells, the path length is fixed by the cells you have to sweep.
- Step 4: The final segment into the last number should use every remaining cell — if it doesn't, backtrack one junction.
Mark eliminations before placements; the board solves itself once the impossibilities are visible.
Zip — October 5, 2026
Monday, October 5, 2026 · #567
Step-by-step walkthrough
- Step 1: Trace from 1 to 2 first, respecting walls; the path must visit every cell exactly once.
- Step 2: Dead-end pockets must be entered and exited through their only opening — plan them early.
- Step 3: Between two numbered cells, the path length is fixed by the cells you have to sweep.
- Step 4: The final segment into the last number should use every remaining cell — if it doesn't, backtrack one junction.
Logic puzzles never need a guess — if you're guessing, there's a deduction you haven't seen yet.
Zip — October 4, 2026
Sunday, October 4, 2026 · #566
Step-by-step walkthrough
- Step 1: Trace from 1 to 2 first, respecting walls; the path must visit every cell exactly once.
- Step 2: Dead-end pockets must be entered and exited through their only opening — plan them early.
- Step 3: Between two numbered cells, the path length is fixed by the cells you have to sweep.
- Step 4: The final segment into the last number should use every remaining cell — if it doesn't, backtrack one junction.
Mark eliminations before placements; the board solves itself once the impossibilities are visible.
Zip — October 3, 2026
Saturday, October 3, 2026 · #565
Step-by-step walkthrough
- Step 1: Trace from 1 to 2 first, respecting walls; the path must visit every cell exactly once.
- Step 2: Dead-end pockets must be entered and exited through their only opening — plan them early.
- Step 3: Between two numbered cells, the path length is fixed by the cells you have to sweep.
- Step 4: The final segment into the last number should use every remaining cell — if it doesn't, backtrack one junction.
Logic puzzles never need a guess — if you're guessing, there's a deduction you haven't seen yet.
Zip — October 2, 2026
Friday, October 2, 2026 · #564
Step-by-step walkthrough
- Step 1: Trace from 1 to 2 first, respecting walls; the path must visit every cell exactly once.
- Step 2: Dead-end pockets must be entered and exited through their only opening — plan them early.
- Step 3: Between two numbered cells, the path length is fixed by the cells you have to sweep.
- Step 4: The final segment into the last number should use every remaining cell — if it doesn't, backtrack one junction.
Small boards reward patience: one forced cell usually forces the next three.
Zip — October 1, 2026
Thursday, October 1, 2026 · #563
Step-by-step walkthrough
- Step 1: Trace from 1 to 2 first, respecting walls; the path must visit every cell exactly once.
- Step 2: Dead-end pockets must be entered and exited through their only opening — plan them early.
- Step 3: Between two numbered cells, the path length is fixed by the cells you have to sweep.
- Step 4: The final segment into the last number should use every remaining cell — if it doesn't, backtrack one junction.
Mark eliminations before placements; the board solves itself once the impossibilities are visible.